![]() One of the quests needs to be completed in 7 days, but that's not a problem since the army you need to take out is coming right for you. You don't have too much of an army yet, though, so I suggest using your spells to do some heavy damage. That should give you enough force to take on the various rebels around the area. There is an Elemental Conflux nearby, and also try to look around for creatures that will join you for free. Good thing that your quest is in that direction you're looking for a blue gem, which is in a tomb somewhere.įirst, Fahada needs to bolster her army. When you take out the garrison to the south of the town, a small conversation between the two ladies (who seem more than a bit friendly with each other) take place and they split up: Fahada goes across the bridge, which is then destroyed by a rebelling cyclops, so you're stuck out there. You still can't enter the town, so keep clearing the area of rebel scum. Apparently, orcs are rebelling all over the place. Kill all the stacks and grab all the stuff around, then talk to Qasim outside the city. Once that's done, make sure you visit the Arcane Shrine slightly hidden south of the city. For now, let's do what the campaign is about, kill those pesky slaves who dare revolt against their rightful masters. I foresee all sorts of moral questions popping up in this campaign – should be interesting. Now to the story: Orc slaves outside your city are revolting and it's your job to put them down. There should be plenty of time to gain levels later. Fahada is your main protagonist, but she starts at a lower level. I suggest you make Khalida your main hero, and focus on specializing in magic when you level her up, since that will be useful in combat. You start out with two heroes, Fahada and Khalida. Summoning, troop positioning and maximizing damage output are more important than relying on your sturdy creatures to take the brunt of the battles. Many of the units are quite fragile, though, so getting through battles with low losses is more about playing it smart than relying on the defensive stats of your armies. This faction is all about magic, and on high levels the heroes can both give their armies some pretty insane buffs and also do direct damage to (or weaken) the enemy forces themselves. MM+H: Sergey Rozhenko aka GrayFace NEW Homepage.MM+H: Sergey Rozhenko aka GrayFace Homepage.Heroes 3.5: Wake of Gods Portal (Czech).Handbook Heroes of Might & Magic (Russia)).Flamestryke's MM7/MM8/MM9 recovered sites.Thank you so much for kind words! I'm currently going through a period of hiatus having moved to another. I personally start to wear armor/shields not sooner than after getting. Good job team.Ībout the coward, thanks for being unstanding. Heard from the mm merge mod and liked it very much. this mod can be used together with "merge"? :embarrased: Maybe I missed something. Yes, I've noticed, but I haven't given it much thought. ![]()
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